We should be aware of fact that the Valve has rounded out its vision for PC gaming in the living room Friday with the Steam Controller, a specially designed wireless device with dual trackpads that are meant to translate the feel of a mouse and keyboard to a handheld controller geared towards big-screen playing.
“But we realized early on that our goals required a new kind of input technology — one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input,” Valve says.
Notably, the device was designed using a new generation of haptic feedback, or the technology that allows for motion input and vibration in standard controllers. That means, according to Valve, its controllers will provide a wider range of more precise vibration and force through which dame developers can deliver new modes of information to players “about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware.
I think it is a higher-bandwidth haptic information channel than exists in any other consumer product that we know of. As a parlour trick they can even play audio waveforms and function as speakers, Valve adds. [news.cnet.com]